From: krand AT ican DOT net (Andrew Ellem) Newsgroups: comp.os.msdos.djgpp Subject: Re: Hiding mouse before drawing not working (Allegro) Date: Sun, 08 Jun 1997 02:35:23 GMT Organization: ACC TelEnterprises Ltd. Lines: 33 Message-ID: <5nd5kn$63l$1@readme.ican.net> References: <5ncmia$ees AT news DOT interlog DOT com> Reply-To: krand AT ican DOT net NNTP-Posting-Host: ppp-174.toronto-11.ican.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <5ncmia$ees AT news DOT interlog DOT com>, gautam AT interlog DOT com (Gautam N. Lad) wrote: >Hi, >I'm making a simple tile/map editor, and I've a grid setup. When a user clicks > on >a grid, I do the following (psuedo code): > >if click is in range > freeze_mouse_flag=TRUE; // Allegro extern variable for hiding/show mouse > tblit(); // blit the sprite/tile > freeze_mouse_flag=FALSE; > >For some reason, this won't work! The mouse hides, the bitmap gets drawn, and >the mouse becomes visible again. The drawn bitmap still looks messed up, > 'cause >the drawn bitmap looks like the mouse is still over it. > >What am I doing wrong? You're not hiding the mouse cursor, you're only preventing it from moving. Try: freeze_mouse_flag=TRUE; // Prevent the mouse from being moved show_mouse(NULL); // Tells allegro to not draw the mouse tblit(); show_mouse(screen); // Tells allegro it can draw the mouse again freeze_mouse_flag=FALSE; // Let the mouse move again You don't even need the freeze_mouse_*, but it doesn't hurt ;) Hope this helps, Andrew Ellem krand at ican.net