From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: comp.os.msdos.djgpp Subject: Re: C++ question Date: Mon, 09 Jun 1997 05:12:31 GMT Message-ID: <339b8e5e.2584922@news.nol.net> References: <01bc7396$c7dd77c0$ba4741c2 AT nop44597> NNTP-Posting-Host: ip38-42.nol.net Lines: 56 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 8 Jun 1997 01:00:29 GMT, "Telepac" wrote: >I´ve been seeing a lot of discusing about C++ versus C for games and that >kind of stuff. >I´ve been reading, trying to decide if C++ is good for games, but it seems >that there isnt an answer.... > >Could anyone tell if DJGGP makes good C++ code. > >I´m now learning C++, and i think its OK for games... >I think that without notice, we are just using a kinda of structs. > >I think the idea of class's and objects are just for protecting data and >code from beeing missuse, and a good compiler would compile pretty much >like C code. > >Can anyone give me some light about it ? > >-- >Silent Dreamer >silentdreamer AT mail DOT telepac DOT pt DJGPP produces good C++ code (at least the stuff I have moved from C to C++ has been just as fast in C++) and is more than suitable, in fact I think it's great, for a game. The idea of having a player object based on a generic entity object (the heirarchy would be more complex than this probably but just to give an idea) is great because with one function (a virtual function) you can pretend that you are taking life from a generic entity when in fact you are taking life from your player. It simplifies things incredibly to have to program only in terms of a base class and the operations that apply to that generic base class. But never fear resorting to a little asm to speed things up. In C++ do it like this /* INCLUDEFILE.H */ extern "C" { void asm_routine (void); ... } /* ASM.S */ ... _asm_routine: ret ... if you don't do the extern "C" {} then the functions you declare will be subject to C++ name mangling and it'll be hard to figure out what label to use to define your function in ASM.S. It just makes life easier on you. Lonnie McCullough lonniem AT cs DOT utexas DOT edu