Message-Id: <3.0.32.19970606090310.009084c0@dataplusnet.com> Date: Fri, 06 Jun 1997 09:03:16 -0500 To: "Chia" , djgpp AT delorie DOT com From: "Michael M." Subject: Re: Easy to answer Graphics Quetion Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Precedence: bulk Well, if you want a simple way, get Allegro 2.2. Try this C code: compile with: gcc sample.c -o sample.exe -lalleg <<<<<<<<<< START of SAMPLE.C >>>>>>>>>> #include #include "allegro.h" int main(void) { BITMAP *buffer_screen; /* defines a bitmap named "buffer_screen"*/ PALLETE buffer_pallete; /* defines a pallete named "buffer_pallete"*/ buffer_screen = load_bitmap("filename.pcx", buffer_pallete); /*loads the PCX file "filename.pcx" to "buffer_screen"*/ if (!buffer_screen) /* tests if filename.pcx was loaded correctly*/ { printf("Error reading bitmap file '%s'\n", "filename.pcx"); exit(1); } allegro_init(); /* initilizes Allego*/ install_keyboard(); /* initilizes the keyboard*/ set_gfx_mode(GFX_AUTODETECT, 640 ,480, 0, 0); /* sets graphics mode to SVGA */ set_pallete(buffer_pallete); /* sets the pallete to the image pallete*/ blit(buffer_screen, screen, 0, 0, 0, 0, 640, 480); /* blits the buffer to the screen*/ readkey(); /* waits for a key to be pressed*/ } <<<<<<<<<< END of SAMPLE.C >>>>>>>>>> At 05:39 PM 6/5/97 GMT, you wrote: >hi! >(if you're going to help me please send it to: >chia AT top DOT net ) >I am rather new to this and only have got the compiler to work a couple >days ago. I can make some really nice graphics with some various programs >and would like to be able to put them into either C or C++ code. I've been >trying to figure it out on my own but all I can find is long sets of code >and I haven't seen how I can just display an image. Is there a way to just >take a .bmp or any other kind of file and display it? Thanks! > > Chia > >