Date: Wed, 4 Jun 1997 18:25:17 -0700 (PDT) From: KaRNaGE To: Dj Delorie Subject: Allegro 3d rootines - how good are they?... Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk i've been reading some of the back messages, and read that allegro 3d rootines are kinda slow...is there anyone that might speed up (rewrite) triangle3d()? and the other poly drawing functions, i don't want to use other 3d libs, because all of them use there own screen blitt rootines...and i want to use allegro's because of the multiple video modes...i've been working on a 3d engine using allegro, and i'm also wondering how good i'm doing, i'm getting 41 FPS with a 400 face torus (the .3ds one) using allegro's triangle3d() and GCOL shading...at 640x480x256 resolution, on a pentium pro-200...i'm also calculating a movible light source...i'm thinking 41 FPS is not all that great..does anyone else have a FPS that i can compare with, that's using allegro's triangle3d() or what not?...thankz