From: Roberto Henriquez Laurent Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? Date: Wed, 04 Jun 1997 11:07:22 +0200 Organization: Universidad de Castilla-La Mancha Lines: 30 Message-ID: <33953049.82D8D021@alumnos.inf-cr.uclm.es> References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> NNTP-Posting-Host: est271.mag-cr.uclm.es Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Jeffrey Drake wrote: > being that the previous message was about Quake, has anybody gotten > quake > to work on 486DX2/66 w/16Meg ram? I have, but haven't found anyone > else who > has. > I have too (shareware versions 1.01-1.06). But when I upgraded to a GUS-supporting version it became impossible to play. (It almost was, already). Even the FX where played sluggishly :-( However I didn't need any boot-disk. Another question: I know the Quake engine is good. But, what are the big differences between Quake's and Descent's engines? Because Descent gave real 3D just as Quake does, but at a decent speed in my 486... Why is Quake's engine so superior? (that would explain the CPU time it costs) Thanks... > Allegros routines would be depending on the processor and speed. > -- > > Jeffrey Drake > jdrake AT lonet DOT ca > www.lonet.ca/res/jdrake