From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: Tue, 27 May 1997 16:26:54 -0400 Organization: Communications Accesibles Montreal Lines: 14 Message-ID: <338B438E.4222@cam.org> References: <199705232152 DOT QAA08574 AT rrnet DOT com> <338A0E4E DOT 5540 AT tc DOT umn DOT edu> Reply-To: tudor AT cam DOT org NNTP-Posting-Host: dynppp-78.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Jawed Karim wrote: > I'd have to say that Allegro is quite decent, but not the best in speed. > No offense, but Allegro's 3d capabilities are a little disappointing. > Plush is definitely far better for 3D. Plush by the way is also all in > C, that doesn't mean it's slow though. Is plush3D free? Anyways, IF you would optimize the Allegro source code with a little ASM, would it get fast enough? (We should also consider the fact that the 3D routines are rather new to allegro). What about the other routines? (graphics) -- http://www.cam.org/~tudor "I INSERTED THE DISK INTO THE COMPUTER, AND TURNED IT ON. LET THERE BE DOS,I SAID! AND THERE WAS DOS." -- Bill Gates, 1977