From: Jawed Karim Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: Mon, 26 May 1997 16:27:26 -0600 Organization: University of Minnesota Lines: 16 Message-ID: <338A0E4E.5540@tc.umn.edu> References: <199705232152 DOT QAA08574 AT rrnet DOT com> Reply-To: jawed AT tc DOT umn DOT edu NNTP-Posting-Host: pub-16-b-20.dialup.umn.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk El Guapo Grande del Fuego wrote: > > I'm sorry, but I'd have to say no on this one... Allegro has rather slow > 3D routines if you ask me... Now, if you look at something like Plush3D > by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast > enough. > > Allegro's routines are decent, but they definitely need optimization... When > you look at the 3D routines, they're all in C, probably not a good thing :) > > atomly I'd have to say that Allegro is quite decent, but not the best in speed. No offense, but Allegro's 3d capabilities are a little disappointing. Plush is definitely far better for 3D. Plush by the way is also all in C, that doesn't mean it's slow though.