From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: Newbie problem Date: Sun, 27 Apr 1997 09:50:42 +0000 Organization: Two pounds of chaos and a pinch of salt Lines: 80 Message-ID: <33632172.4D15@SPAMcs.com> References: Reply-To: fighteer AT cs DOT com NNTP-Posting-Host: ppp102.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Harald Oostveen wrote: > > I want to make a DOS version out of a C program (MERC, a game, that's > making MUDs, I want to play it on my own computer.) What version of Merc are you trying to build? Various versions of that engine have been theoretically ported to DOS, but the quality of the ports vary highly. I have had a great deal of success with the ROM 2.3 variant of Merc, but your version may not be so portable. The first thing you need to do is look in the documentation. If there are specific instructions for building Merc in DOS, or there is a specific mention that it has been ported to DOS, then you need to carefully follow those instructions. However, I came across one version of the Merc code whose instructions were woefully out of date. If you have any doubts, please email me the file that contains the instructions and I'll look at it. Here are the most common porting problems for a Unix-based MUD server: - The server uses socket calls and expects to have a full Unixy socket environment. There's no simple solution for this unless someone has taken the time to port the code. - The server uses a different set of defined constants for certain internal variables, such as errno. Fixing this is as simple as identifying the constants and finding substitutes. For example, DJGPP uses 'EAGAIN' instead of 'EWOULDBLOCK'. - The file and directory definitions in the header files may need to be changed to work with the DOS distribution. Any that depend on long filenames will not work. - Multiplayer play is not possible on a DOS platform, so the descriptor handling code will need to be modified. - Similarly, if the server depends on asynchronous operations (fork() and the like), this part of the code must be rewritten. Fortunately, Merc is synchronous. - The makefile and startup scripts depend on having a Unixy environment to work with. You'll have to verify that the makefile is DOS-safe, and write an entirely new startup script. As I've said, most of these headaches should already be taken care of for you. If not, you'll probably want to find a different version of the server code, unless you are a real C guru. ;) > Unfortunately I'm a newbie (I just know my way into DOS/Windows, but > that's it. > Can you please tell me, which DJGPP-files I need to use and how. Theinfo > say I need to use DJGPP (-O -Wall -c *.c etc...) Get this file: ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2/readme.1st. It tells you exactly what you need to download and how to install it. To build ROM 2.3, these are the packages I needed: ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2/djdev201.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2/faq210b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/bnu27b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/fil313b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/gcc2721b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/mak375b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/txi390b.zip ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2misc/csdpmi3b.zip If you find that your connection to SimTel is slow (you are in a foreign country, so this is likely to be the case), you'll want to find a closer mirror. The DJGPP FAQ (v2/faq210b.zip mentioned above) has a complete list of SimTel mirrors in chapter 3.1. You can read this chapter online at http://www.delorie.com/djgpp/v2faq/faq014.html#Where to find. Does the "nl" suffix in your email address denote the Netherlands? If so, any German mirror should be fairly fast; try this one: ftp://ftp.rz.ruhr-uni-bochum.de/pub/simtelnet/gnu/djgpp/ Good luck! If you need any more advice, please email me privately! -- --------------------------------------------------------------------- | John M. Aldrich, aka Fighteer I | mailto:fighteer AT cs DOT com | | Plan: To find ANYONE willing to | http://www.cs.com/fighteer | | play Descent 2 on DWANGO! | Tagline: | ---------------------------------------------------------------------