From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) Message-Id: <199704290141.LAA26759@solwarra.gbrmpa.gov.au> Subject: Re: Quake and DJGPP To: tudor AT cam DOT org Date: Tue, 29 Apr 1997 11:41:46 +1000 (EST) Cc: djgpp AT delorie DOT com In-Reply-To: <3363A2B5.62B7@cam.org> from "Tudor" at Apr 27, 97 03:02:13 pm Content-Type: text Precedence: bulk > > 1. Winquake is actually a little faster than the DOS version. (unless > > you'll run it on a low-end PC (e.g. a 486 with 8Mb) > No, I have a P133 16 mb ram. But windoze95 is a piece of sh*t and moves > like it's dead or something. Then something is wrong with your system. WinQuake renders to a 320x240 res. and uses hardware acceleration to scale to 640x480 and 800x600 etc... I get about 28FPS on my P166 at 640x480 in a window... Nothing wrong with 95, just your system I would say... > > 2. Id has anounced they won't make any DOS products anymore. > Why? I have warcraft for Dos and it's cool and all, while the > command&conquer for Windoze95 crashes 10 times a day... C&C (Red Alert) and WarII are by different people... also, the people who made War II (Blizzard) have since release Diablo - its Win95 only... > > 3. There is a windows version of Quake that uses OpenGL (GLQuake) and > > it's actually very slow on a non-openGL machine, maybe that's what you > > mean? The OpenGL version basically _requires_ hardware acceleration. It uses bilinear (or is it tri?) filtering, only runs at 640x480 above etc, and runs at about .1 FPS on my 166 ... :) But hey, it looks as good as the N64... Now, only if I can grab an N64 graphics card... ;) > Ok, they don't support dos anymore. What about UNIX/LINUX/etc ? Other people port to these systems, so they are still supported... Leathal.