From: matrix AT ionsys DOT com (MCheu) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Mon, 21 Apr 1997 04:37:20 GMT Organization: Infinity online Message-ID: <33595708.4054429@news.ionsys.com> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> NNTP-Posting-Host: ip-023.ionsys.com Lines: 27 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sat, 19 Apr 1997 01:00:19 +0000, "John M. Aldrich" wrote: >Calvin French wrote: >> >> Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well >> that sort of sucks; still it was nice that a game like quake could be >> made in djgpp. ID will prolly go over to Watcom for thier next game, >> though eh? :( > >I don't see why - they already have a free development tool right there >in their hands. Hey, wouldn't it be neat if they decided to use Allegro >for their next game as well? ;) > >Well, we can hope anyway... Well, this I can only think of one possible reason why: Windows95. With the MS pushing Win95 and their X-stuff, most of the newer games coming out are for Win95. Not to put down DJGPP, but since DJGPP is a DOS-only compiler, and Watcom does support Win32 that would seem give Watcom a slight Edge. MCheu -matrix AT ionsys DOT com --------------------------------------------------------------------- These are just my opinions. They are likely very biased, one-sided, narrow-minded, and potentially prejudiced. Listen to me at your own risk.