From: locke AT mcs DOT net (Peter Johnson) Newsgroups: comp.os.msdos.djgpp Subject: Re: Commercial Games Date: Thu, 17 Apr 1997 00:20:06 GMT Organization: BiLogic Productions Lines: 32 Message-ID: <33556c5a.5430116@news> References: <2 DOT 2 DOT 32 DOT 19970416223156 DOT 006aee48 AT gate72> Reply-To: locke AT mcs DOT net NNTP-Posting-Host: locke.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Wed, 16 Apr 1997 22:31:56 GMT, "Alan Wilson" wrote: >At 08:16 AM 4/16/97 GMT, you wrote: >>Can anyone tell me of any commercial games that were compiled using >>DJGPP? The only one I know of is Quake. >> >>The reason I asking is that I think the best ad campaign for DJGPP >>would be a high quality commercial game. Does Quake have a DJGPP spiel >>in the credits? It could encourage programmers to swap to THE compiler, >>DJGPP. >> > >On the same line of thinking, why was Quake compiled with DJGPP anyway???? Quake was first developed on NeXT UNIX machines using GNU C. It would have required some nasty code changes to change it to another compiler, such as Watcom. Anyway, they were probably sick of having to pay Watcom for something they could get free thru DJGPP. ------------------------------------- Peter Johnson ------------------------------------- locke AT mcs DOT net http://locke.home.ml.org ------------------------------------- Freelance C/C++/Pascal/Asm programmer for DJGPP, Borland, and Watcom compilers Member of BiLogic demo group -> http://BiLogic.home.ml.org Member, C group advisor of AL's SoftWare -> http://www.cybercomm.net/~alsoft/ -------------------------------------