From: frenchc AT cadvision DOT com (Calvin French) Newsgroups: comp.os.msdos.djgpp Subject: Re: AllegroX project? Date: Tue, 15 Apr 1997 10:27:06 GMT Organization: CADVision Development Corp. Lines: 30 Message-ID: <5j14qn$33ss@elmo.cadvision.com> References: <199704142323 DOT AA232160213 AT typhoon DOT rose DOT hp DOT com> NNTP-Posting-Host: ts5ip175.cadvision.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Andrew Crabtree wrote: >I see some potential problems with this. >1) The DirectX standard is evolving and controlled by microsoft. >Presumably, the actual driver interface won't change much, but still, >the next version of Windows might change things. True enough, in that higher versions of DirectX would likely be more complex and/or better (which usually means worse when it comes to microsoft, but oh well...) However: Even M$ wouldn't try and re-create a standard they spent to long trying to get the gaming industry to buy, and if that's true then future versions would still need to be backwards-compatable. This may not be true with the OEM shipped drivers, however. That is, OEM-shipped drivers (if we decide to have AllegroX support just the drivers, not make API calls) made for say, DirectX 10.8 may not be usable by an AllegroX designed to support DirectX 2.0 drivers. However if we go the second route, and make Win95 API calls, AllegroX will always be at least compatable with DirectX, although it may not take full advantage of it. We can always upgrade AllegroX, too. >2) What about VBE/AF? I don't know what specifically it will support, >but I assume Scitech will release software for it sometime in the next >1/2 year, and Shawn has already worked on support for it. Don't know VBE/AF. I assume this is another acceleration standard? - Calvin -