From: frenchc AT cadvision DOT com (Calvin French) Newsgroups: comp.os.msdos.djgpp Subject: AllegroX project? Date: Fri, 11 Apr 1997 17:35:21 GMT Organization: CADVision Development Corp. Lines: 30 Message-ID: <5ina4e$1qmc@elmo.cadvision.com> NNTP-Posting-Host: ts51ip66.cadvision.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Awhile back I made a suggestion (which was probably shot down, don't rightly recall, you see) to add DirectX support to Allegro. This seems like an unbelievably good idea to me, here's why: 1) Eliminates the need for game developers to use Windows altogether. DJGPP is already 32-bit, now if we can use DirectX drivers (which every accellerated video board on the planet will ship with) there is no advantage to coding in Windows. 2) We don't have to write a million bazillion drivers to use Allegro with accelerated video cards. Now don't get me wrong, this is no FreeWin95 thing or some such crap, all i'm wondering is basically how feasable is it to add DirectX driver support to Allegro? Mainly we'd start with Direct2D/3D and DirectSound, but I can't see why eventually we could not work in DirectNetwork (or whatever, I'm really no dozer) and Direct-Whatever-The-Heck-Else-There-Is. If this is a stupid idea, at least tell me why. Would it require rearranging the data structures? This would surely suck the big one. In my experience though, with a bit of tricky forethought / afterthought, interfacing alien code is not always impossible... Shawn? Anybody? Send a reply along to frenchc AT cadvision DOT com, too, if you don't mind... - Calvin -