From: "Gunnar Beushausen" Newsgroups: comp.os.msdos.djgpp Subject: Re: AllegroX project? Date: 12 Apr 1997 10:50:03 GMT Organization: G.B. Programmentwicklung Lines: 38 Message-ID: <01bc472f$e3188040$17eee495@luzifer> References: <5ina4e$1qmc AT elmo DOT cadvision DOT com> NNTP-Posting-Host: peu-23.hh.eunet.de To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > Awhile back I made a suggestion (which was probably shot down, don't > rightly recall, you see) to add DirectX support to Allegro. This seems > like an unbelievably good idea to me, here's why: > > 1) Eliminates the need for game developers to use Windows altogether. > DJGPP is already 32-bit, now if we can use DirectX drivers (which > every accellerated video board on the planet will ship with) there is > no advantage to coding in Windows. > > 2) We don't have to write a million bazillion drivers to use Allegro > with accelerated video cards. > > Now don't get me wrong, this is no FreeWin95 thing or some such crap, > all i'm wondering is basically how feasable is it to add DirectX > driver support to Allegro? Mainly we'd start with Direct2D/3D and > DirectSound, but I can't see why eventually we could not work in > DirectNetwork (or whatever, I'm really no dozer) and > Direct-Whatever-The-Heck-Else-There-Is. > > If this is a stupid idea, at least tell me why. Would it require O.K., this isn't really a stupid idea, but i would say it's impossible at the moment. The most important thing why it wouldn't work right now is because DJGPP is a DOS compiler and it doesn't create Windows Code. We can talk about it again, when Cygnus has made their Windows port of DJGPP. The other thing is that it would be a very large amount of work for Shawn, i think he will add this support one day, but right now i guess he's more interested in getting the True Color modes done. But a Windows32 DJGPP and DirectX Allegro would be one of the collest things in the world --- Gunnar Beushausen