From: pv AT cs DOT montana DOT edu (Paul Peavyhouse) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine - hgtf_1-0.zip [01/01] Date: Fri, 28 Mar 1997 14:03:31 GMT Organization: Montana State University Lines: 30 Message-ID: <5hhbof$1vg@netra.montana.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <5gmsho$qam AT netra DOT montana DOT edu> <5gs0dn$srl AT bagan DOT srce DOT hr> <5h4cjn$f19 AT netra DOT montana DOT edu> <333b1fcd DOT 3971378 AT news DOT cis DOT yale DOT edu> NNTP-Posting-Host: esus.cs.montana.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <333b1fcd DOT 3971378 AT news DOT cis DOT yale DOT edu>, quacci AT vera DOT com (jon) wrote: >I thank the guy who wrote Jlib for porting this. It is a very >interesting engine. Nevertheless, I am having a hard time >understanding it- I don't understand the basics of this sort of >rendering, "heightfield rendering." For example, what does the >sine/cosine table do, and how is it implemented in the drawing? I have >a hard time even figuring out how he is doing the actual line drawing. >I mean, I have the code, but I just can't seem to follow it out to the >big picture of what makes this engine tick. But it is a remarkable >engine, for something so small. Any clues, anyone? > >Please post in this thread. Yes, it is a really impressive engine for it's size. To be honest I haven't really delved too far into that code, although it does the best job of visualizing what I would like to accomplish. I'm looking for a way to combine the both this engine (voxel/heightfield) and BSP-trees into a single engine. It would be really neat if you could walk up to that Aztec ruin and then walk into a quake type world. Battle around a little bit and then lure the battle to the outside. Anyone have any thoughts on this? PV ______________________________________________________________________________ Paul Peavyhouse http://www.cs.montana.edu/~pv email: pv AT cs DOT montana DOT edu ______________________________________________________________________________