From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine - hgtf_1-0.zip [01/01] Date: Fri, 28 Mar 1997 01:34:50 GMT Organization: Yale University Lines: 33 Message-ID: <333b1fcd.3971378@news.cis.yale.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <5gmsho$qam AT netra DOT montana DOT edu> <5gs0dn$srl AT bagan DOT srce DOT hr> <5h4cjn$f19 AT netra DOT montana DOT edu> NNTP-Posting-Host: slip-ppp-node-03.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp I take it you guys are talking about this comanche-like engine: >ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/hgtf_1-0.zip I thank the guy who wrote Jlib for porting this. It is a very interesting engine. Nevertheless, I am having a hard time understanding it- I don't understand the basics of this sort of rendering, "heightfield rendering." For example, what does the sine/cosine table do, and how is it implemented in the drawing? I have a hard time even figuring out how he is doing the actual line drawing. I mean, I have the code, but I just can't seem to follow it out to the big picture of what makes this engine tick. But it is a remarkable engine, for something so small. Any clues, anyone? Please post in this thread. On Sun, 23 Mar 1997 15:58:18 GMT, pv AT cs DOT montana DOT edu (Paul Peavyhouse) wrote: >In article <5gs0dn$srl AT bagan DOT srce DOT hr>, sime AT fly DOT cc DOT etf DOT hr wrote: >>P.S. I don't remember is hgtf*zip a Allegro port? > > No, it uses JLib. > > PV > > >______________________________________________________________________________ > > Paul Peavyhouse > http://www.cs.montana.edu/~pv > email: pv AT cs DOT montana DOT edu