From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: a randomize function for DJGPP? Date: 10 Mar 1997 06:55:24 GMT Organization: The National Capital FreeNet Message-ID: <5g0b8s$snb@freenet-news.carleton.ca> References: <5flbpp$m74 AT nr1 DOT ottawa DOT istar DOT net> <331FC0D1 DOT 1A26 AT cs DOT com> <5fps67$pc3 AT news DOT ox DOT ac DOT uk> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca Lines: 15 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Ironically, the old Commodore 64 had possibly the best random generator: an ANALOG white noise chip in the sound card, which could be tapped by a program to obtain random numbers. Obviously for uniform randomness of the quality you describe, an analog white noise generator filtered to digital is what's needed. (Imagine RAND_MAX being arbitrarily large at the randomizing stage, like a googol squared, only being truncated to RAND_MAX later.) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh