From: eleggo AT generation DOT net (Erroll Leggo) Newsgroups: comp.os.msdos.djgpp Subject: Re: Some Allegro questions (Shawn?) Date: Tue, 04 Mar 1997 04:33:28 GMT Organization: Generation NET Lines: 20 Message-ID: <331ba4d8.2837251@nntp.generation.net> References: <5fdsds$p42 AT freenet-news DOT carleton DOT ca> NNTP-Posting-Host: portA20.generation.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp >Paul Derbyshire writes: >>* Why, when using a SVGA mode e.g. GFX_AUTODETECT 640x480, does a >> fade_in(palette) or a fade_out() seem to do 4 fades in series instead of >> just 1? Fades work as expected in GFX_MODEX. Is it a bug or a "feature"? > >It's a bug. Whether yours or mine, I don't know, though :-) Does this >happen with any of my test progs, eg. the demo game? (that does a lot of >pallete fades). When reporting bugs, it's helpful if you can say which, >if any, of my examples demonstrate the problem: then I know which bit of >my code is likely to be at fault, or whether the routines are just being >used wrongly... > I was having a similar problem with the demo game. In mode-x it worked o.k., but when i tried it in 640x480 with GFX_VESA2L, the "READY", "STEADY" text was flashing once and only showing part of it. Loaded up the UNIVBE and everything was perfect. 600 fps? Is that accurate? I am using a pentium 133 with a ET6000 (Videologic)