From: jare AT jet DOT es (Javier Arevalo) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Thu, 23 Jan 1997 21:01:15 GMT Organization: Iguana demogroup Lines: 39 Message-ID: <5c8jca$nu4$2@diana.ibernet.es> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> <32e4daac DOT 232546013 AT client DOT news DOT psi DOT net> Reply-To: jare AT jet DOT es NNTP-Posting-Host: info153.jet.es To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp mike AT il DOT pxsoftware DOT com (Mike Kulas) wrote: >By the way, I think arrangements in the industry are pretty fair for the >developer. One thing to keep in mind is publishers, as a group, are not >getting rich these days. Most did not do well this Christmas season. I >think a typical return on investment for a publisher is in the 10% range >for the past couple years. Since you can do better in the stock market, it >makes me think publishers are not screwing developers in order to get rich. >You could argue that publishers as a whole are just incompetent, but with >all the perceived potential of the entertainment industry, if that were so, >it would have attracted competent people who want to make a killing. Hm, although you're right with the publishers not becoming money machines, I have to disagree somehow on the competency issue... why do so many publishers run into losses? Mostly due to strategy mistakes, and lack of a coherent view of the business. Acclaim and their record-setting past fiscal years is probably the best example of sticking to an outdated strategy of licenses, cartridges and wrong marketing. From my work with publishers (I being a developer) I somehow get a feeling that what is needed here is a better coordination between the publishers and development houses. Very common problems due to the separation between the publisher and developer are: - missed release dates (You probably know one or two of these). - broken promises of game features and gameplay (see Rocket Science). - conservative approaches to product style (who wants film licenses?). Note that most of them are caused both by conservative publishers and ego-tripped developers. Each one think that the other is "the enemy", which somehow is the whole point of this thread: developers worried about publishers eating the money. I believe that a developer who doesn't know about marketing, and a publisher who doesn't know about development, simply can't work together succesfully, except if they're also VERY lucky...