From: Mark Feldman Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Thu, 23 Jan 1997 03:15:41 -0600 Organization: Blue Dawn Interactive Inc Lines: 23 Message-ID: <32E72C3D.637F@geocities.com> References: <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> <5c2bs1$22r AT node DOT fwi DOT uva DOT nl> <32e69352 DOT 5484643 AT news DOT headwaters DOT com> Reply-To: pcgpe AT geocities DOT com NNTP-Posting-Host: dgr-il1-12.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Joel Skrepnek wrote: > > > > >I think because the alternative to this '10%' is probably '0%'. > >in other words, they need the publishers. > > Ok, so how much of that 90% goes to publishing costs. > Couldn't a larger company like Origin self-publish their titles and > save themselves the cost of a middle-man (or woman). Does this > happen? Yep! Why do you think all the game companies ask you to register your software? It's so they can send you junk mail and hopefully get a direct sale. If a company sells through a retailer they'll typically make $5-$10 per unit, but if they sell directly to you then they make the entire profit, minus packaging and postage. This is one of the main advantages to publishing via shareware on the net: you get a ton of free advertising and you force the consumer to buy directly from you. Cheers, Mark Feldman http://www.geocities.com/SiliconValley/2151