From: frenchc AT cadvision DOT com (frenchc) Newsgroups: comp.os.msdos.djgpp Subject: Allegro sprite rotation wierdness Date: 23 Jan 1997 03:39:21 GMT Organization: CADVision Development Corp. Lines: 17 Message-ID: <5c6mh9$2c2k@elmo.cadvision.com> NNTP-Posting-Host: ts14ip244.cadvision.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hey I posted this before but it looks like it's gone now :) I really hate to bitch about allegro, because allegro is so obviously wonderful, but does anybody know how to keep sprites from clipping when you rotate them? I assume this is just a limitation (?feature) of the asm routine or algo used (I don't really know rotational algos except the really slow kind :) and i can of course overcome this by copying to an intermediary sprite that is big enough, or else just making all my sprites big enough (square sprites of sqrt((w/2)*(w/2) + (h/2)*(h/2)) should do it but that's not really important I guess). But one will slow things down and the other wastes valuable memory. - Calvin - www.cadvision.com/frenchc/ - Psychological Salvation HomePage - - - - Turangalila kicks serious tail (sig temporarily out of order) - - - --------------------------------------------------------------------------