From: xenon AT headwaters DOT com (Joel Skrepnek ) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Wed, 22 Jan 1997 22:23:24 GMT Organization: REAVER communications Lines: 38 Message-ID: <32e69352.5484643@news.headwaters.com> References: <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> <5c2bs1$22r AT node DOT fwi DOT uva DOT nl> Reply-To: xenon AT headwaters DOT com NNTP-Posting-Host: north_71.greyspace.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 21 Jan 1997 13:12:49 +0100, mdekker AT wins DOT uva DOT nl (Martijn Dekker) wrote: >tudor AT cam DOT org wrote: > >:jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote: >:> Should be, but it ain't :) It kinda sucks actually, the publishers >:> usually make lotsa money and the author doens't get that much. Think >:> about this: If your 10% (for example) is $50,000, then the publisher has >:> made $450,000. Ouch. :) >:Do you know any ways to get ridd of this shit ? >:I'm not making any games yet :) but I would consider creating games as a >:hobby(i.e. 3D or real time strategies). >:I wouldn't like workin my butt on that game then takin a shitty 10% when >:the publisher gets 90% and 100% of the work is myne!! >:How do companies like lets say Origin stand this ?? > >I think because the alternative to this '10%' is probably '0%'. >in other words, they need the publishers. Ok, so how much of that 90% goes to publishing costs. Couldn't a larger company like Origin self-publish their titles and save themselves the cost of a middle-man (or woman). Does this happen? > > >-- >Martijn Dekker >UvA - Math department Universiteit van Amsterdam >PFF - Computer Games >http://turing.fwi.uva.nl/~mdekker/pff/ (Xcogitate, Templar) -Joel programmer of 10+ uncompleted games www.reaver.com/xenon/gameprog www.reaver.com/xenon/records/N64records.htm "It's not PC to eat off the floor -- hey, more for me! "