From: Moo-Juice Newsgroups: comp.os.msdos.djgpp Subject: Re: Main Game Loop Date: Wed, 22 Jan 1997 11:13:04 +0000 Organization: Honest Ron's Car Emporium Lines: 20 Distribution: world Message-ID: References: <3 DOT 0 DOT 32 DOT 19970119180029 DOT 0073fc64 AT dataplusnet DOT com> NNTP-Posting-Host: flag.demon.co.uk MIME-Version: 1.0 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <3 DOT 0 DOT 32 DOT 19970119180029 DOT 0073fc64 AT dataplusnet DOT com>, Michael Matczynski writes >Does anyone know of a place on the internet that tells how to structure the main >game loop of computer game? Like what order the steps should be in (ie. what >order to get input, draw sprites on the screen, do AI, etc...). Any help is >appreciated. From my experience of game creation, there are many different steps you could take to accomplish your main game loop, but a standard one I used to use was DO [Update screen/sprites] [Handle Control] [Handle AI] [Other Stuff] LOOP -- Moo-Juice