From: Brian Hook Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Tue, 21 Jan 1997 11:07:30 -0800 Organization: WK Software Lines: 52 Message-ID: <32E513F2.CCD@wksoftware.com> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> <32e4daac DOT 232546013 AT client DOT news DOT psi DOT net> Reply-To: bwh AT wksoftware DOT com NNTP-Posting-Host: toscani.wksoftware.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Mike Kulas wrote: > developer. One thing to keep in mind is publishers, as a group, are not > getting rich these days. Most did not do well this Christmas season. Well, with games with $5-15M budgets, this seems only natural. I agree entirely with your post, but I do think that a lot of publishers have been going a little ape shit with their insistence on FMV (with name brand actors), lots of cut scenes, multi-CD distributions, etc. etc. and raising the overall cost of development significantly. I think the adage of "$100K/person/year" for development is still valid for a small development house (that's NOT all salary!), so games should still be doable (from a purely engineering/artwork standpoint) for well under $1M. But we're still seeing budgets of $5M+ because they're busy hiring seven producers, a dozen actors (who aren't getting ANY less than SAG minimums), a director, post-production specialists, foley and sound specialists, etc. Do games REALLY need a score or soundtrack from Brian May or Gravity Kills?! Most people I know turn off music anyway. And then you tack on their, er, overzealous ad campaigns (do you think the ads for Descent 2 REALLY made a difference in sales?), etc. and soon the price sky rockets. So while I agree publishers earn their money, I don't have TOO much sympathy for them since they have been less than frugal in the past few years. And publishers have hit a boon recently with 3D HW acceleration, where they can subsidize HUGE portions of their development by supporting a piece of hardware. I'm curious just how much revenue MW2 from Activision generated JUST by supporting lots of different hardware. > Things are a lot harder and a lot more complicated than I once thought. I > used to think it was a natural part of evolution for any developer to turn > into a publisher. Now, I'd rather stay a developer. Agreed. Brian -- +-----------------------------------------------------------------+ + Brian Hook, bwh AT wksoftware DOT com + + WK Software, http://www.wksoftware.com + + Consultants specializing in 3D graphics hardware and software + + --------------------------------------------------------------- + + For a list of publications on 3D graphics programming, + + including Direct3D, OpenGL, and book reviews: + + http://www.wksoftware.com/publications.html + +-----------------------------------------------------------------+