From: Ian D Romanick Message-Id: <199701201650.IAA21573@xavier.cs.pdx.edu> Subject: Re: Publishing a game To: gpt20 AT thor DOT cam DOT ac DOT uk (G.P. Tootell) Date: Mon, 20 Jan 1997 08:50:14 -0800 (PST) Cc: djgpp AT delorie DOT com In-Reply-To: <5bvime$mji@lyra.csx.cam.ac.uk> from "G.P. Tootell" at Jan 20, 97 10:50:54 am MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > incidentally, chances of virgin or ea taking any game are close to 0. reason > being they made a nice fat loss last fiscal year and won't even consider > marketing a game unless it's going to be a big hit. And *that* is the real reason. For every game that comes out that makes a bunch of money, there are *20* (at least) that don't even make it to the market. On every game like that, the publishers loose big. Once a development house gets a good enough track record, they can get better deals. By that point most are ready to start self publishing, though... -- "Harshaw conceded that man, a social animal, could not avoid government, any more than an individual could escape bondage to his bowels." -- Stranger In A Strange Land See my bowels at http://www.cs.pdx.edu/~idr