From: anonymous Newsgroups: comp.os.msdos.djgpp Subject: Asm memcopying routine in DJGPP. HELP!!! Date: Tue, 07 Jan 1997 23:33:11 +0200 Organization: Data Link Connections Lines: 15 Message-ID: <32D2C117.3EE3@dlc.fi> NNTP-Posting-Host: dyn13.pp.dlc.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp My program needs a routine which can copy a virtual screen buffer to another buffer / real VGA screen and also check for a transparent color in the target buffer. If this color is found the copying from the source buffer to destination buffer will not be performed for the pixel the transparent color is found in. I can do this in C but it's way too slow as I have to use some getpixel/putpixel routines for this (actually faster with a combined routine but still too slow)... so I need to do it in asm but my asm skills aren't so great and the non-Intel format used by DJGPP isn't helping. If anyone knows how to do this please reply! This routine is for parallax scrolling in my game. -- anonymous, mval AT dlc DOT fi