From: dfarrell AT spd DOT dsccc DOT com (David Farrell) Newsgroups: comp.os.msdos.djgpp Subject: Apologies for Above Post Date: 6 Jan 1997 21:26:00 GMT Organization: DSC Communications Corporation, Plano, Texas USA Lines: 24 Message-ID: <5arql8$sa4@sun001.spd.dsccc.com> NNTP-Posting-Host: sun214.spd.dsccc.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Many apologies for the above posting! (oops) I have finished a simple 3d engine that uses a VESA 2.0 linear frame buffer. It works great normally, but when I compile/link with the -pg option it doesn't work. More precisely, it initiates all the data structures, switches to SVGA mode, and just sits there. Nothing comes up on the screen. However, the program doesn't crash-- it still gives me a frame count at the end and exits normally. I don't have to ctrl-C out or anything. I don't think the resulting profile is correct, either, as it isn't spending nearly enough time rendering. I've looked in the FAQ and the gprof docs, so what gives? Anyone have any ideas why it blanks out? Thanks a lot! -- David Farrell DSC Communications Corporation Work EMail: dfarrell AT spd DOT dsccc DOT com 1000 Coit Road Plano, Texas 75075 Personal: fdavid AT utdallas DOT edu **** DSC.Opinions != David.opinions **** Darth Vader to Gran Moff Bill Gates on Win95: Don't be too proud of this technological terror you've constructed.