From: DHGW39B AT prodigy DOT com (Mr. Eric Domazlicky) Newsgroups: comp.os.msdos.djgpp Subject: Re: HighColor graphics? Date: 5 Jan 1997 19:57:03 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 17 Distribution: world Message-ID: <5ap12f$2ehu@usenetw1.news.prodigy.com> References: NNTP-Posting-Host: innugap4-int.news.prodigy.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > why 32K color modes? to my knowledge all cards that support 32K >colors > also support 64K colors. SVGALIB (for Linux and DJGPP) is one library >that > does support 16bpp modes on Cirrus, S3, and other common cards. There's quite a few reasons not to support 64K color modes, for one I would bet that some card manufacturers decided to do something stupid like put the 6 bit for red (6 bits for green being the supposed standard) and they can't do anything to mess up 15-bit modes except support the YUV color model maybe. And sometimes you could use that last bit on the 15-bit modes for some kind of internal game flag and personally i use 15-bit because i use some lookup tables for fiquring intensity of colors which would get really big in 64K modes. Eric Domazlicky dhgw39b AT prodigy DOT com