Date: Fri, 22 Nov 1996 07:19:38 +1300 Message-Id: <199611211819.HAA04901@Axil.wave.co.nz> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: djgpp-announce AT delorie DOT com From: Jon Subject: JLib 1.7 uploaded to Simtel Hi Guys, Since x2ftp.oulu.fi are taking a *long* time getting JLib out of /incoming, I have uploaded it to Simtel, who I expect to be much quicker when it arrives @ /pub/msdos/c/jlib_1-7.zip & /pub/msdos/c/jxfn_1-7.zip Heres the original announcement inf you missed it: Announcing: JLib 1.7 Version 1.7 of the JLib Graphics library is now available. This version replaces JLib 1.6. and can be ftp'd from x2ftp.oulu.fi as /pub/msdos/programming/djgpp2/jlib_1-7.zip What is JLib? In One Line: A Portable Graphics/Gaming Library - DOS/Linux/X Windows/WATCOM. Many Line Description: JLib is a gaming/graphics library for DOS (WATCOM or djgpp),Linux and X windows. It provides graphics primitives, offscreen buffers input and sprite functions, and includes documentation, demos and miscellaneous stuff. Currently 320x200,640x480 and 800x600 256 color targets are provided for dos, linux, X and Watcom. X support includes input handling as of this release. A native Win32 target using MS Visual C++ is in development. JLib comes as full C source code in a ready to build fashion (with makefiles) to keep the archive size small. Installation instructions are included for all users. JLib is 100% free, therefore it comes with absolutely no warantee. You are free to use JLib code in any product, commercial or otherwise, subject to the terms described in the included file "jlib.doc" (!=GPL). JLib is Copyright (C) 1995,1996 Jonathan Griffiths. Several features have been added from the previous release, including: Optimisations: * Sprite drawing engine completely re-implemented to provide greater drawing speed and support for all possible clipping situations * Default fonts are now bit packed to use 8x less space * Buffers now use a line offset table for faster primative drawing * A new memory store routine that is much faster than the old one(s) New Features: * Joystick code for all targets. * Input Support (kb and mouse) for X11. * More sprite functions including "textured" sprite drawing. * A "Production Build" make option which removes handle checking overhead. * More comprehensive error checking for most primitives and sprites. As always, all reported bugs have been fixed. In addition, some other packages are being released with this version and can also be found at x2ftp: * jxfn_1-0.zip JLib Font extention v1.0 - includes textured fonts * jobj_0-9.zip Generic "Object" Package with demonstrations * jrdz_0-7.zip JRoidZ Demonstration Game Dos Alpha (No Source) * jlev_1-0.zip Updated tile-based level editor package for 1.7 Soon to be released packages include a Gui front end, a C++ "foundation class" style wrapper for the library, a development graphics library and more utilities. Uploaded by the author, Jon Griffiths. jpg AT wave DOT co DOT nz , jon AT ams DOT co DOT nz