X-Authentication-Warning: delorie.com: mail set sender to djgpp-bounces using -f X-Recipient: djgpp AT delorie DOT com X-Original-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=message-id:date:from:user-agent:mime-version:to:subject:references :in-reply-to:content-type:content-transfer-encoding; bh=y0Am//eFjKZ4YEEKEHVtFttOkBeG4x9qnpaTMKLwyPw=; b=kUcIIMZzviCmKWUa7Su9765qvRQP+11kCqz3S7ptxQop/6gZRNjOB9rjsPv+d4ASgW RgcEAeKoX629565xkejtntk8VSVzxM+MVqWzUKVzSU2uL/UUKO9isZpV6u6TAjcnRtdA EUFiC6j9U8hRrwy0yW2PBGFvH5eCWRTstWBcsfwzIw1GsY8UHqEJ9NbRVNapJ6/qNn1M IkSuzfZ45osnpekmmmUPZS5TYw8v7UnOZnTdLdy1M2p6b/GavRjoEq1MvJPlkE1s1foY Y34MtMfrvqw4c0dT5mJXwcMCG565erVhndp+R2By1qM/sLwtNPRWfSt+WPapf0llCGnE ySOg== X-Received: by 10.107.165.210 with SMTP id o201mr17691665ioe.2.1434107973059; Fri, 12 Jun 2015 04:19:33 -0700 (PDT) Message-ID: <557AC043.2080401@gmail.com> Date: Fri, 12 Jun 2015 07:19:31 -0400 From: "Frank Sapone (emoaddict15 AT gmail DOT com)" User-Agent: Mozilla/5.0 (Windows NT 5.1; rv:31.0) Gecko/20100101 Thunderbird/31.7.0 MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Quake 2 DOS -- DJGGP 2.05 upgrade problems. References: <201506091712 DOT t59HCPci004068 AT delorie DOT com> <557739E0 DOT 6070608 AT gmail DOT com> <55775E64 DOT 2090901 AT gmail DOT com> <5579ED42 DOT 6070309 AT gmail DOT com> <557A0BD6 DOT 5090901 AT gmail DOT com> <902f9058-19c1-49df-b10e-0ae7cdf6a2f8 AT googlegroups DOT com> In-Reply-To: <902f9058-19c1-49df-b10e-0ae7cdf6a2f8@googlegroups.com> Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 8bit Reply-To: djgpp AT delorie DOT com >> I added this to my CFLAGS like CFLAGS = -std=gnu89 -g -Wall -O2 and it >> still doesn't help. Should I zip up a copy of my DJGGP environment, > No, definitely not. Check your %DJDIR%\manifest\*.mft files, and report > back what you have. Hopefully you aren't trying to mix old and new stuff. > I wouldn't recommend deleting a working setup, but maybe it's too late > for conservatism. (Besides, you can re-download and re-install older > versions from mirrors if needed.) This is a completely new directory for DJGPP I created. It contains no files from my previous install. I have one dir on my C:\ as DJGPP and my F:\ drive as DJGPP_205 and just set my PATHs and DJDIR accordingly. >> maybe I'm missing something here? The error is pointing to time.h in >> djgpp itself and I really doubt that time.h would have an issue since >> it's such a common header to include. It makes me think I added >> something in the wrong order or wrong version or something to that effect. > Are you trying to mix /current/ and /beta/? Don't do that. Stick to one > or the other. Obviously in this case you should maybe just stick to /beta/ > since that's where most 2.05-related stuff is (for now). > > I vaguely remember some time.h issue with /beta/ 2.04 regarding _rdtsc(), > but I think it was fixed later in CVS (and thus in 2.05). Though I > also kinda doubt that's your problem here. Who knows?? > >>>> Another reason for >>>> wanting to try out 2.05 is now the project is getting quite large and >>>> I'm getting this warning at link time: >>>> >>>> "warning: .text: line number overflow: 0x10029 > 0xffff". I guess 2.03 >>>> has smaller limits for compiling a total project size? >>> Is that (only) with debugging enabled? Yeah, older released (BinUtils >>> before 2.23 ???) didn't have the COFF relocation extension hack. >> Upgrading to the latest binutils fixed that issue, thanks for this. > What Binutils were you using before? Obviously Quake 1 used much older > tools than we have nowadays. It didn't surpass any COFF limits at the > time. Well, it was quite small compared to some of the newer .EXEs > (bloat!). :-) This is Quake 2, and because the entire game dll is statically linked to the binary now it's a rather large project. If you hit those COFF limits will it hurt things? I will try this bfdsymify. >> I'm curious about the DX3 and dll capabilities. Will it be able to >> load/unload? Quake 2 used DLLs for the game, so for now it is >> hardlinked, but would like to add the possibility to compile other game >> mods. > I don't know if it unloads. Honestly, I think it's a bit brittle and > not widely used. I wouldn't recommend it, esp. if you already have a > working static library, even if that (in theory) means less flexibility. > I just don't think it's worth the trouble until you've ironed out > literally everything else. But hey, it's your funeral. :-) After these issues are sorted out I would still like some information on it. We tried an old project, DLM (http://aaganichev.narod.ru/djgpp/), and during runtime it would give us this: DLM -> Exiting due to signal SIGSEGV at 0x0014f59d SYM: _dos_lockmem+0x9 DLM: q2.exe [0xf5000] possibly because of undefined reference to symbol ‘___djgpp_base_address’ DLM call frame traceback : 0x0014dcaf SYM: _Sys_PageInProgram+0x37 DLM: q2.exe [0xf5000] 0x0014e1c4 SYM: _main+0x18 DLM: q2.exe [0xf5000] 0x0000774e 0x00008b6e But anyways, one issue at a time here :) Frank