From: steve AT dosius DOT zzn DOT com (Dosius) Newsgroups: comp.os.msdos.djgpp Subject: Re: Commercial project Date: 17 Apr 2003 07:29:15 -0700 Organization: http://groups.google.com/ Lines: 24 Message-ID: <9307085f.0304170629.128a7f8a@posting.google.com> References: NNTP-Posting-Host: 204.168.131.19 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1050589756 13494 127.0.0.1 (17 Apr 2003 14:29:16 GMT) X-Complaints-To: groups-abuse AT google DOT com NNTP-Posting-Date: 17 Apr 2003 14:29:16 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Rafal 'Raf256' Maj" wrote in message news:... > Hellow, > I'll probably write a small commercial game (more interactive-demo with > graphics to be precise). I would like to use DJGPP+Allegro. > > I have few small questionas about it : I can't answer these all, but I'll try. > 3. how can I compile my program as Win32? I *only* want to start full-screen > appliaction in Allegro and use mouse/keyboard (no Windows GUI will be needed). > I need this Win32 mode only because DosBOX with allegro sometimes works > incorrectly in WinXP and 2000 (and especialy in NT) This I can answer. DJGPP is a DOS compiler; it doesn't target Windows, although DJGPP programs usually run fine under Windows (my Apple ][ emulator, written in DJGPP+NASM, works fine on Windows 98SE). If you want a specifically Windows compiler that works like DJGPP you could look at Cygwin or Mingw32, as both of these are also gcc-based. I don't know anything about NT and DJGPP, unfortunately :( -uso.