From: MCheu Newsgroups: comp.os.msdos.djgpp Subject: Re: OpenGL & DJGPP Organization: Metronome Message-ID: <5g77ruo4rper2o5d3iq296gt65gql4jckq@4ax.com> References: X-Newsreader: Forte Agent 1.92/32.572 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 32 Date: Mon, 21 Oct 2002 02:35:39 -0400 NNTP-Posting-Host: 209.188.65.244 X-Trace: localhost 1035182167 209.188.65.244 (Mon, 21 Oct 2002 00:36:07 MDT) NNTP-Posting-Date: Mon, 21 Oct 2002 00:36:07 MDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sun, 20 Oct 2002 16:11:56 +0100, Andy P wrote: >Hi, is there a port of opengl that works with the DJGPP? >Also the OpenGL sdk is freely availiable isn't it? > > >cheers. First, check out the DJGPP FAQ, specifically question 10.4 http://www.delorie.com/djgpp/v2faq/faq10_4.html Next, check out http://www.mesa3d.org for details about mesa3d, a graphics library that's function and header compatible with openGL. Q10.4 of the FAQ should have made some comments about it. As for my answer to your second question, I want to point out that I'm not being facetious. Check out this website... It's the official OpenGL website. http://www.opengl.org Further information available at: http://www.gamedev.net (check out the NeHe tutorials) ----------- Thanks MCheu