Message-ID: <004101c10ac8$7574a440$767a5a8f@neo> From: "Rogerio Mazakina" To: References: <3b4c8dc0 DOT 10477692 AT news DOT esoterica DOT pt> <3b4cc2ed DOT 584839 AT news DOT esoterica DOT pt> Subject: Re: Allegro question Date: Thu, 12 Jul 2001 08:47:41 -0300 MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Reply-To: djgpp AT delorie DOT com If you dont worry about resolution you can use the 320x200 or you can use your own bitmap font. or you can do as Manni wrote, use a datafile than use the the default font name to load your 'big' font. hope this help you. Rogerio http://dway.cjb.net GPR - Game Programming Resources Obs. My first game (demo) was releaded. a simple slot game to beginers. ----- Original Message ----- From: "Almeida J." Newsgroups: comp.os.msdos.djgpp To: Sent: Wednesday, July 11, 2001 6:25 PM Subject: Re: Allegro question > On 11 Jul 2001 19:47:03 GMT, Manni Heumann wrote: > > >Don't know, whether you can enlarge the default font. The method > >that I am using frequently may sound a little complicated, but > >isn't: > >Get TTF2PCX and use it to convert a Windows TTF to a pcx. Then > >use the grabber and create a data file with a font. Grab pcx > >into the font. From your programs, load the data file and the > >new font. > > > >HTH, > > > >Manni > > > I've also wondered about this... > Altough you presented a clean solution, other solutions presented in help or doc > files also store the font in a datafile. > However, there must be, I think it was the post idea, an also clean solution to > store the user created font in a header file or creat it at runtime. > Unfortunatly, I (also) don't know who that is done.... >