From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Trouble with text while in graphic mode Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 22 X-Trace: /KtlGVVrqwARlWzbofw6k8Jw+hRiC0cSOU3O/c0ANk6dc8QNzsaz+DYOrlazqYc80QsbOUNYKagM!BkgNXfTKdpYMwAWW8MStzSmUNCv3PgcWfu6yaYdbObzO9DQz8P8v+pR+XxsodPXMwjN9SLGtbsAa!yviZ X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Fri, 29 Dec 2000 19:00:04 GMT Distribution: world Date: Fri, 29 Dec 2000 19:00:04 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Wed, 27 Dec 2000 16:11:27 GMT, "Da Pickle" wrote: >I am making a game and want the player to be able to name their >character. I want to be able to do this while in graphic mode. >I can ask for the input no problem using the textout() function detected Allegro question >but how do I let the player see what they are typing? The Allegro library provides a rich GUI. Look at exgui.c to see how to use it, or see some simpler examples in the source for TOD: http://pineight.8m.com/tod.htm --