From: "Andrew D. Jones" Newsgroups: comp.os.msdos.djgpp Subject: Re: NEWBIE Question Message-ID: References: <92g769$ftv$1 AT ctb-nnrp2 DOT saix DOT net> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 36 Date: Fri, 29 Dec 2000 14:54:21 GMT NNTP-Posting-Host: 24.43.195.250 X-Complaints-To: abuse AT home DOT net X-Trace: news3.rdc1.on.home.com 978101661 24.43.195.250 (Fri, 29 Dec 2000 06:54:21 PST) NNTP-Posting-Date: Fri, 29 Dec 2000 06:54:21 PST Organization: Excite AT Home - The Leader in Broadband http://home.com/faster To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 28 Dec 2000 22:25:20 +0200, "Sir Puter" wrote: >I'm new to this programming world. >I would like to know where can I get some good tutorials on writing games in >DJGPP? Heh, the lofty goals one aspires to when they first set their feet on the well-trodden paths of a programmer. Hrm... that one's almost .sig quotable. ;) If you're new to the world of programming, games programming should be the last thing on your list to do (unless you're a systems programmer, in which case that would be writing a full fledged operating system.) Learn the language first. Don't memorize it, understand it. Make sure you have a grasp on all the intricate nuances of your selected language (assuming C or C++.) If you are using C++, skip learning straight C, which might only server to confuse you. Write some small and simple programs, what we would call from many years ago "demo-effects." If you've never seen a demo... well, I pity you. Basically, you just practice what you want to implement in a game (tiles, scrolling, special fx, etc...) You can also take a look at other peoples code (sometimes GPL is a boon.) There is in fact a DJGPP webring, so check that out (I can't remember the homebase URL, so sorry.) Finally, you should not look for tutorials specifically on writing games in DJGPP. Look for generic game programming tutorials, as the concepts presented should not be limited to a particular vendor. -- Andrew D. Jones