From: "23yrold3yrold" Newsgroups: comp.os.msdos.djgpp Subject: WinAllegro Date: Sun, 24 Sep 2000 12:40:09 -0500 Lines: 16 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 NNTP-Posting-Host: spamkiller Message-ID: <39ce3c51_1@spamkiller.newsfeeds.com> X-Comments: This message was posted through Newsfeeds.com X-Comments2: IMPORTANT: Newsfeeds.com does not condone, nor support, spam or any illegal or copyrighted postings. X-Comments3: IMPORTANT: Under NO circumstances will postings containing illegal or copyrighted material through this service be tolerated!! X-Report: Please report illegal or inappropriate use to You may also use our online abuse reporting from: http://www.newsfeeds.com/abuseform.htm X-Abuse-Info: Please be sure to forward a copy of ALL headers, INCLUDING the body (DO NOT SEND ATTACHMENTS) Organization: Newsfeeds.com http://www.newsfeeds.com 73,000+ UNCENSORED Newsgroups. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello. I have a question about WinAllegro. From what I've seen it's really only used for making DOS programs, with the only difference being it gets a cute little Windows icon. What I'm trying to do is write a 3D modeling program, and have started doing it in DJGPP. I'd like it to be Windows-based, but can I use the Allegro functions on bitmaps in that way? I really like the 3D functions in Allegro, and if I can't access them in VC++ I'll just make it DOS-based. Or I could just take the 3D functions right out of Allegro's source code and modify them, no? Anyway, could anyone tell me the best approach for this? Can I use Allegro functions in VC++ sprite/tilemap/3d model editing programs? Or should I stick to DOS with Allegro GUI's? Chris