Date: Thu, 7 Sep 2000 18:45:53 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT goatbeard DOT grendel DOT net To: Stuart Moore cc: djgpp AT delorie DOT com Subject: Re: Porting DOS to linux In-Reply-To: <8p7rou$6gi$1@nnrp1.deja.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Thu, 7 Sep 2000, Stuart Moore spoke the following immortal words, > In article <8p7pag$djh$1 AT otis DOT netspace DOT net DOT au>, > "Dennis Katsonis" wrote: > > Could someone please tell me what I need to do to port my DOS program > > compiled with DJGPP > > using the Allegro library to linux if possible. > > I am writing the Game for DOS, but would like a version that runs > under > > Hello, Dennis. > > Be more stringent with memory-checking, especially allocating and > freeing. Actually in this respect I find that CWSDPMI+DJGPP is far more stricter for stray pointers and other memory problems than gcc+linux. I have found that CWSDPMI+DJGPP is the best environment for checking for this kind of problems, as GPF's, SIGSEGV's etc are caught more readily than with linux. Best Wishes, Grendel -- .---------------------.---------------------.----{)--. | /"__ ._ _ _ _| _ |`-.grendel AT lintux DOT cx.-'(]__/|| | | \__/ | (-'| |(_|(-'l_ `-===============-' [_] .-: | `--------------------------------------------/|\/| |-'