From: Stuart Moore Newsgroups: comp.os.msdos.djgpp Subject: Re: Porting DOS to linux Date: Thu, 07 Sep 2000 10:48:02 GMT Organization: Deja.com - Before you buy. Lines: 32 Message-ID: <8p7rou$6gi$1@nnrp1.deja.com> References: <8p7pag$djh$1 AT otis DOT netspace DOT net DOT au> NNTP-Posting-Host: 195.147.172.52 X-Article-Creation-Date: Thu Sep 07 10:48:02 2000 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows 98; DigExt) X-Http-Proxy: 1.1 x72.deja.com:80 (Squid/1.1.22) for client 195.147.172.52 X-MyDeja-Info: XMYDJUIDstuart_moore To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article <8p7pag$djh$1 AT otis DOT netspace DOT net DOT au>, "Dennis Katsonis" wrote: > Could someone please tell me what I need to do to port my DOS program > compiled with DJGPP > using the Allegro library to linux if possible. > I am writing the Game for DOS, but would like a version that runs under Hello, Dennis. First of all: Allegro is available for Linux. Check out http://www.talula.demon.co.uk (Shawn's homepage) for more. You're likely to need to learn about Linux-only things, such as pipes and semaphores. Remember Linux uses threads. Be more stringent with memory-checking, especially allocating and freeing. http://www.linuxdoc.org has some info (HOWTOs, etc.) and there are very useful items there. Check it out. Bye, -- Stuart "Sslaxx" Moore. AIM: MrSslaxx http://home.freeuk.com/sslaxx Sent via Deja.com http://www.deja.com/ Before you buy.