From: s_dolan AT ANTISPAMTHINGYbellsouth DOT net (Sean E. Dolan) Newsgroups: comp.os.msdos.djgpp Subject: Re: Djgpp and windows? Message-ID: <39ae80df.43807381@news1.lig.bellsouth.net> References: <0tfWuny00Uw_01hFMA AT andrew DOT cmu DOT edu> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 28 Date: Thu, 31 Aug 2000 16:09:56 GMT NNTP-Posting-Host: 216.76.137.173 X-Trace: news3.atl 967737347 216.76.137.173 (Thu, 31 Aug 2000 11:55:47 EDT) NNTP-Posting-Date: Thu, 31 Aug 2000 11:55:47 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 31 Aug 2000 06:08:51 -0400, James W Sager Iii wrote: > >Is there a faq around that shows how it works? > >I'm satisfied if it does what I think it does, and simply skips to >dos and runs. > >If there are windows specifications for directx and crap, I'm probably >going to start out lost. > hmmm, not quite clear on what your asking, but if your referring to "windowed" graphics... Damian Yerrick pointed me to : http://www.mingw.org/ Its a Win32 port of GCC. Ive compiled a few Win32 OpenGL apps with it & I like it. There are DX libs included also(only god know what version), but as I dont use DX, I cant comment on how the apps compiles, links, executes the API. Sean E. Dolan Kill ANTISPAMTHINGY to reply by email