Message-ID: <39AD6324.659DCB0B@qssmeds.com> Date: Wed, 30 Aug 2000 15:40:21 -0400 From: Chris Hendrickson X-Mailer: Mozilla 4.74 [en] (X11; U; Linux 2.2.16-9mdk i686) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: [AL] Raytracing References: <485522454 DOT 20000829101814 AT go DOT ro> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 43 NNTP-Posting-Host: 63.92.202.5 X-Trace: reader2.news.uu.net 967664176 898 63.92.202.5 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com have you looked at povray?? http://www.povray.org/ it's a Persistance of Vision Raytracing program, it's slow, but does a good job, I found a paralellized version that we use to show off out beowulf cluster :-) Chris licaon wrote: > Hello Grzegorz, > > Monday, August 28, 2000, 8:16:21 PM, you wrote: > GAH> On Mon, 28 Aug 2000, licaon wrote: > >> i am looking for some raytracing sources, examples, docs...etc. > GAH> Ranging from simple 3d engines to raytracers, this should get you busy for > GAH> a life or two... > > GAH> http://cg.cs.tu-berlin.de/~ki/engines.html > been there, done that! > > tnx man, but that was the first place i went searching, but no result, > this list is mostly 3D-realtime-engines, and i want a frame-by-frame > hi-quality raytracing, not really-fast-NO-quality...:((( > > GAH> Grzegorz Adam Hankiewicz gradha AT iname DOT com - http://gradha.infierno.org > GAH> Other web pages: http://glub.ehu.es/ - http://welcome.to/gogosoftware/ > > -- > Best regards, > licaon mailto:licaon AT go DOT ro -- "The box said requires Windows 95 or better... So I installed Linux" Chris Hendrickson QSS Group. Inc - MEDS NASA/Goddard Space Flight Center Voice: (301) 867-0081 Fax: (301) 867-0089