Message-ID: <5337D585DDD3D111996B0008C728F07DA42B2E@pa00fsr01.pa.atitech.com> From: Nick DiToro To: "'djgpp AT delorie DOT com'" Subject: RE: 3d open source Date: Wed, 30 Aug 2000 09:41:58 -0400 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01C01288.136901F8" Reply-To: djgpp AT delorie DOT com This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C01288.136901F8 Content-Type: text/plain; charset="iso-8859-1" OpenGL is my favorite. I think they used it for Quake. Search DJ's site and you'll find it. -----Original Message----- From: James W Sager Iii [mailto:sager+@andrew.cmu.edu] Sent: Tuesday, August 29, 2000 8:45 PM To: djgpp AT delorie DOT com Subject: 3d open source I was wondering if anyone has written a 3d open source? One reason why game developers can't put their creative thoughts into actions is because of re-writing the same overhead of code. ------_=_NextPart_001_01C01288.136901F8 Content-Type: text/html; charset="iso-8859-1" RE: 3d open source

OpenGL is my favorite.  I think they used it for Quake.  Search DJ's site and you'll find it.

-----Original Message-----
From: James W Sager Iii [mailto:sager+@andrew.cmu.edu]
Sent: Tuesday, August 29, 2000 8:45 PM
To: djgpp AT delorie DOT com
Subject: 3d open source


I was wondering if anyone has written a 3d open source?
One reason why game developers can't put their creative thoughts into
actions is because of re-writing the same overhead of code.

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