From: "Edmund Horner" To: "licaon" , Subject: RE: Re[2]: Raytracing Date: Thu, 31 Aug 2000 01:05:44 +1200 Message-ID: <000001c01283$02e5bc40$ec9e60cb@morgoth> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <1661172111.20000830105311@go.ro> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk My advice would be, start simple! Your first program would preferably not even display the image, just calculate it and save it as a PCX or something. (But if you're using Allegro, I guess it's not much work to display it just before you save it...) The simplest shape is probably a sphere. So when you shoot your ray out of every pixel, you only need to do a sphere intersection. The colour of the pixel depends on what part of the sphere you hit. Anyway, I'm probably not being much help, am I? > EH> Well, I guess the pov-ray source would be too big to > EH> start on. > i have those sources...what's next....hmmm??? > > EH> But you will need to know quite a bit about rays and > EH> their intersections with objects. As well as how > EH> lighting works. > so...i wanted some direction (on the web)....