From: "Edmund Horner" Newsgroups: comp.os.msdos.djgpp References: <212572014 DOT 20000828101322 AT go DOT ro> Subject: Re: Raytracing Lines: 23 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Organization: Paradise Net Message-ID: <967555476.380386@shelley.paradise.net.nz> Cache-Post-Path: shelley.paradise.net.nz!unknown AT 203-96-154-152 DOT tnt7 DOT paradise DOT net DOT nz X-Cache: nntpcache 2.4.0b5 (see http://www.nntpcache.org/) Date: Wed, 30 Aug 2000 01:25:59 +1200 NNTP-Posting-Host: 203.96.152.26 X-Complaints-To: newsadmin AT xtra DOT co DOT nz X-Trace: news.xtra.co.nz 967555477 203.96.152.26 (Wed, 30 Aug 2000 01:24:37 NZST) NNTP-Posting-Date: Wed, 30 Aug 2000 01:24:37 NZST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Well, I guess the pov-ray source would be too big to start on. But you will need to know quite a bit about rays and their intersections with objects. As well as how lighting works. "licaon" wrote in message news:212572014 DOT 20000828101322 AT go DOT ro... > Hello there, > > i am looking for some raytracing sources, examples, docs...etc. > if any of you guys know some archives(anything!!) could you tell me(??), > i want to build a non-fancy raytracing-engine with worlds that are > script defined (like POV-Ray)/or not... using DJGPP/Allegro...(C++)... > as a project for my final exams... > > (i have: DJGPP 2.03/Allegro 3.12/GCC 2.952/RSXNTDJ 1.51) > -- > tnx, > licaon mailto:licaon AT go DOT ro > >