From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Speed-up Allegro polygon drawing Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <8io2gk$58cju$1 AT fu-berlin DOT de> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 27 X-Trace: /K49oFFDOIBN+FMiIh/JvBJZpVnLqZKpNMIosUiKY24JstwgW1E2BwLrnBxhPKDJB98n+5X1p3LK!gbiqkz30dDEldhCBLew8Yb+SZV4DQWi6DoewyuLZ9PGeWDRGZPaWoncglel4pNmAhTwREamQX4jX!S2Xs X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Thu, 22 Jun 2000 06:53:09 GMT Distribution: world Date: Thu, 22 Jun 2000 06:53:09 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Tue, 20 Jun 2000 17:25:46 +0200, "Steffen Hein" wrote: >I'm drawing many perspective correct texture-mapped polygons with Allegro One divide per pixel. >but it gets too slow in higher modes (640x480, 800x600, ... everything in >256-Colors). If it's too slow, drop perspective correction for polygons that are reasonably close to being parallel to the screen. This "affine" method will produce reasonably good looking textures (if the PlayStation can get away with it...) >Are there any optimisation flags for Allegro/DJGPP or >is there any other way to speed up this? More MHz. More money. -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/