From: "AndrewJ" Newsgroups: comp.os.msdos.djgpp References: <6spkjs4nr8q9vi34tleuq4svb5nj0hnc4p AT 4ax DOT com> Subject: Re: DJGPP in popular games? (was: Internal compiler error) Lines: 36 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: <7M615.199710$55.4411184@news2.rdc1.on.home.com> Date: Mon, 12 Jun 2000 14:49:39 GMT NNTP-Posting-Host: 24.42.120.18 X-Complaints-To: abuse AT home DOT net X-Trace: news2.rdc1.on.home.com 960821379 24.42.120.18 (Mon, 12 Jun 2000 07:49:39 PDT) NNTP-Posting-Date: Mon, 12 Jun 2000 07:49:39 PDT Organization: @Home Network Canada To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > Isn't Q3A major? Aren't the Linux versions of other games major? > And what about Doom? Most of the forks of id's Doom source code (and > virtually all of the Linux-targeted ones) are built with GCC tools. Yeah, but it's a port to the (pretty much) only available compiler on that platform. > >I have yet to see any at allegro.cc become a *major* selling game > >like Command & Conquer, Need for speed and other watcom based games. > > One of the Doom forks (DOSDoom IIRC) was ported to DJGPP + Allegro. I think there's more than one that was. DJGPP + Allegro is a kick ass combination. > And what about the emulator ZSNES? When I start ZSNES from plain DOS > on a new machine, I get the "Load error: no DPMI; get csdpmi*b.zip" > message, a telltale sign of being "Made With DJGPP." Yeah, the "c" version has some portions in C using DJGPP. But, IIRC, most of it is in assembler. > How many *major* games were produced for SNES/Super Famicom? Still doesn't count. When I get into this discussion, I only think of original commercial games. SMB wasn't written using GCC. The emulator was. Quake 3 wasn't (originally) done with GCC. > Isn't SMB more popular than NFS? :-) > (Super Mario Bros., Need For Speed) See above. AndrewJ