From: Martell Newsgroups: comp.os.msdos.djgpp Subject: svga Date: Sun, 04 Jun 2000 13:53:42 -0400 Organization: InfiNet Lines: 12 Message-ID: <393A97A6.68C0EB6@ne.infi.net> NNTP-Posting-Host: ebtna010-0132.splitrock.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; U) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com i already know how to get into svga mode (640x480x256 ... 5 banks) using DJGPP, but i want to know how to have a buffer for the screen (307,200 bytes) so it would work like this: 1) i would draw to the 307,200 buffer 2) during retrace i would draw 64K to the first bank, switch banks, draw the next 64K, etc until the entire buffer had been transfered to the screen. i tried to create a program that did this, using a near pointer to the screen, but after it finished drawing to the first bank, it restarted my computer. any suggestions?