From: "Alexei A. Frounze" Newsgroups: comp.os.msdos.djgpp Subject: Re: Right shift Date: Wed, 17 May 2000 23:11:11 +0400 Organization: MTU-Intel ISP Lines: 19 Message-ID: <3922EECF.28C0AF67@mtu-net.ru> References: <3922AD5F DOT EB45FD4D AT tiscalinet DOT it> NNTP-Posting-Host: ppp107-109.dialup.mtu-net.ru Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Transfer-Encoding: 7bit X-Trace: gavrilo.mtu.ru 958593010 81317 212.188.107.109 (17 May 2000 19:50:10 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 17 May 2000 19:50:10 GMT X-Mailer: Mozilla 4.72 [en] (Win95; I) X-Accept-Language: ru,en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com night DOT walker AT tiscalinet DOT it wrote: > Yes, i know the platform-sensitivity of bit-shifting, but, in the case, > i'm working just on a little demo prog. Changing some divisions with > right-shifting DOES improve the speed (from 3/4 fps to 4/5 fps on my > P90) with no errors. > I will be glad to upload you the src (needs ALLEGRO lib). IMHO Your code must be inefficient. My current 3d engine runs at about 40...50FPS on P90 and about 10FPS on 484dx2-66 which is pretty slow for 3d. What exactly does your program do? bye. Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru