Message-ID: <390E04EA.C8BBA4A3@maths.unine.ch> Date: Tue, 02 May 2000 00:27:55 +0200 From: Gautier <gautier DOT demontmollin AT maths DOT unine DOT ch> Organization: Maths - Uni =?iso-8859-1?Q?Neuch=E2tel?= X-Mailer: Mozilla 4.72 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: 3rd Try: Maybe an asm problem? (Problems linking) References: <Pine DOT SUN DOT 3 DOT 91 DOT 1000501183501 DOT 11979C-100000 AT is> <390DAFFD DOT 7E4A3D36 AT mtu-net DOT ru> <s4prgscajk288haahpe0ts112u86klao1h AT 4ax DOT com> <390DE8F7 DOT 65CB6E31 AT mtu-net DOT ru> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: mac13-32.unine.ch X-Trace: 2 May 2000 00:27:55 +0100, mac13-32.unine.ch Lines: 9 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Alexei: > Those are interactive games. How about arcade games with a lot of gfx and > motion? There you will put a "release time slice" between each pixel drawing, so the screen saver in background (that you don't see) can run easier ! G.