From: "Alexei A. Frounze" Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc Subject: Re: c|net: Microsoft has officially killed MS-DOS. Date: Sun, 16 Apr 2000 22:52:09 +0400 Organization: MTU-Intel ISP Lines: 63 Message-ID: <38FA0BD9.15FAB05E@mtu-net.ru> References: <0vlffsc21hthnqfaramn08d9gb9jfk5v74 AT 4ax DOT com> <0671ec78 DOT 58ba4650 AT usw-ex0110-075 DOT remarq DOT com> NNTP-Posting-Host: ppp108-215.dialup.mtu-net.ru Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: gavrilo.mtu.ru 955911184 46970 212.188.108.215 (16 Apr 2000 18:53:04 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 16 Apr 2000 18:53:04 GMT X-Mailer: Mozilla 4.72 [en] (Win95; I) X-Accept-Language: en,ru To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Bernhard Stiftner wrote: > > Good old times, where have you gone... > I've got an old Pentium 133 running Windows 98 with BootGUI > disabled (so it starts MSDOS first, like in WIN3.11 > times...) > > Under DOS, (nearly) EVERYTHING works properly because there > aren't thousands of DLLs (each of them in another version). > IT'S ABSOLUTELY THE MOST STABLE SYSTEM I'VE EVER SEEN > (sorry, I don't have Linux at the time...)!!! > I never had serious problems with 16-bit processes under > Windows - the critical things are USER32 and KERNEL32!!! > > Throwing away real MSDOS support in the future releases of > Windows will improve ***absolutely*** nothing, but kill a > widespread application platform. I agree with you completely. Even PMode didn't help Micro$~1 to make Windows stable. :)) And Win design seems to be written by a schoolboy. Every task may replace some critical DLLs in the system... What happens then, all we know. > > After all, DOS apps are MUCH faster than Windows ones! Just > look at some games, for example. DOS games are fast and > stable and are achieving wonderful frame rates, even if > they use 3D-engines. But nowadays directx/direct3d-games > need 3d accelerator hardware to achieve satisfacting > results (in contrast to those "old" DOS apps). On other side, there are lots of either incompetent or stupid people that start programming for OpenGL and DirectX without having knowledge of math and 3d. I've seen very often that someones say: "I have a cool 3d engine written with use of OpenGL or DirectX!!!" and then they ask for help with very simple thing such as rotation of an object about an axis. There are a lot of simple tasks that could be solved if you know 2d/3d vector math, line/plane equations, matrices, etc. etc. But again people simly give up and never reach the goal because they're not ready for 3d engines, they don't know the basics. It seems that in the nearest future most of people will know nothing and all the work will be done by machines. Seems entire the knowledge base of the people that we have right now will be simply lost. > I think there's only one consequence: > TOTAL BOYCOTT OF MICROSOFT SOFTWARE!!! WE DON'T NEED THAT > SUCKING STUFF!!! (THERE ARE ENOUGH ALTERNATIVES WE CAN USE!) > I think I will also turn to Linux next time, and I > encourage everyone to do so, too. The only problem with boycott is that microsoft office and other well-known products will be used anyway because there is not a lot of other well-known software capable to do the same work. Yes, it sucks. But if we have no alternate software, we can do nothing. Just a sorry reality. bye. Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru