From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: bitmap reversing? Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <38ECDBE4 DOT 10F47091 AT americasm01 DOT nt DOT com> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 43 X-Trace: +r4CDiwelZaOW1yiunTArQubJhLEL8nOJ/iLgPG2MdZ3GbfsWZvGoGz3lu72d5USSkAIyWaQnRIN!kcQfWbSwkY+Uj2vZ1pSeAsBlT90huFwVqKpgx3g4hC8gr9EsTIORZXGoi3K/Jvjdivqx0+rEHuMV!5g== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Fri, 07 Apr 2000 14:08:45 GMT Distribution: world Date: Fri, 07 Apr 2000 14:08:45 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 06 Apr 2000 14:48:04 -0400, "Campbell, Rolf [SKY:1U32:EXCH]" wrote: >Damian Yerrick wrote: > >> This assumes your character is completely symmetrical. Normally, I >> make two bitmaps: one facing left, and one facing right. This is why, >> in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead >> of "MANTIS", because it's symmetrical. > >How is "Maximum" symmetrical? |\ /| | \/ | | | /\ /__\ / \ \ / \/ /\ / \ | | | |\ /| | \/ | | | | | | | \__/ |\ /| | \/ | | | -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/